Star Drawn Map.jpg

Star Drawn follows a new king as he comes to power and begins to expand his nation's borders into unknown lands. He follows the guidance given by the stars in everything from where he should conquer next, to which troupes to send into battle, to exactly when they should attack. 

This game started out as a pitch for a puzzle game. The idea was that you would layout the stars in the sky to make constellations that would direct troupes on the ground. The puzzle game was an odd one, a little too easy and too hard at the same time. and the game never really got off the ground. I did have a lot of fun with the nonlinear story. I tried to write a story for every eventuality such that it always seemed like that was the plan all along. 

Design Doc

A full explanation of the mechanics and scope of the game. (Gets a bit lost in the weeds with the interface stuff at the end though)

Narrative Branches and Map

An attempt at a comprehensive illustration of the various narrative branches of the story depending on who wins each battle.