Playable Demos
A collection of gameplay demos and full games available for download, or online play.
Take
Short action adventure game reminiscent of Hitman 3 developed in 7 days. Plan and execute a heist from scratch, with no tools except for what you can find.
Impossible
An impossible puzzle, in two versions. One written by me, one where I directed a ChatGPT bot to improvise all the dialog.
Featuring:
Inworld ChatGPT implementation
Level Design
Writing and Directing
Escher
An experiment in level design based around a single gameplay mechanic.
Featuring:
Unreal Engine 4 (and migrated to UE5)
Blueprint Scripting
Level Design
Hide&Seek
A game inspired by Spy vs Spy (NES) and my need to practice creating AI with Unreal Blackboard.
Shopkick
The boardgame
A board game developed for the shopping app, Shopkick.
Featuring:
Playable on Tabletopia
Systems Design
Gameplay Balancing
Intrigue
A social manipulation card game which grew out of another project, Daughter.
Featuring:
Playable on Tabletopia
Systems Design
Social Gameplay Mechanics
Below are galleries of my professional design work. They each include descriptions and examples of my contributions, as well as anecdotes about each game's development.
WARHAMMER 40,000:
DARK MILLENNIUM ONLINE
WORLD BUILDING, QUEST DESIGN, SCRIPTING.
Amateur work
Below are documents, diagrams, and excerpts from my various personal projects.
They are included here to show off the breadth of my skills and interests.