Playable Demos

A collection of gameplay demos and full games available for download, or online play.

Take

Short action adventure game reminiscent of Hitman 3 developed in 7 days. Plan and execute a heist from scratch, with no tools except for what you can find.

Featuring:
Unreal Engine 5
Blueprint Scripting
Level Design

Impossible

An impossible puzzle, in two versions. One written by me, one where I directed a ChatGPT bot to improvise all the dialog.

Featuring:
Inworld ChatGPT implementation
Level Design
Writing and Directing

Escher

An experiment in level design based around a single gameplay mechanic.

Featuring:
Unreal Engine 4 (and migrated to UE5)
Blueprint Scripting
Level Design

Hide&Seek

A game inspired by Spy vs Spy (NES) and my need to practice creating AI with Unreal Blackboard.

Featuring:
Unreal Engine 4
Blueprint Scripting
Level Design

Intrigue

A social manipulation card game which grew out of another project, Daughter.

Featuring:
Playable on Tabletopia
Systems Design
Social Gameplay Mechanics


 

Below are galleries of my professional design work. They each include descriptions and examples of my contributions, as well as anecdotes about each game's development.

 

Transformers: Rise of the Dark Spark

Writing, Level Design, Scripting. 


Thor: God of Thunder

Level Design, Scripting


WARHAMMER 40,000:
DARK MILLENNIUM ONLINE

WORLD BUILDING, QUEST DESIGN, SCRIPTING.

Darksiders II

World building, Bug fixing.

 


Amateur work

Below are documents, diagrams, and excerpts from my various personal projects.
They are included here to show off the breadth of my skills and interests.